Renegade Clan and Community Fortnite

Verified Guilded Affiliate Team

North America Renegade Branch is Officially a Verified Guilded Scrim Affiliate Team

After Complications with my Email not being able to receive
Emails due to it being full and maxed out on Data use. After going through a few applications and deleting some Emails, I came across our Verification which all we must do is submit it and we will be an official Verified team with the Official badge.

What is Guilded?

Guilded helps online gaming teams recruit, improve, and compete. Guilded is available on iOS, Android, and as a ® ® webapp on mobile and desktop.

Notable features:

  •  Custom team application forms
  • Automated team-finder, allowing teams and players to ditch solo queue and
  • Recruiting ads for players and teams, play with a balanced team, every game with advanced game-specific filters
  • Private team discussion boards
  • Scrim finder, making it easier to find the right competition for teams
  • Fully-featured team event calendar
  • Tournaments
  • Team docs for long-form collaborative • content (strategies, team rules, etc.)
  • Team media albums, with support for third-party integration (Twitch®, You- Tube®, etc.) •
  • Integrated 1:1 team, channel, and voice chat
  • Discord® bot and server integration •

Team analytics portal, providing in- sights and highlighting opportunities for improvement.




How much does Guilded cost? Guilded is free of charge on iOS, Android, and web. Which games are most popular? Guilded’s top games are currently, Fortnite®, Overwatch®, World of Warcraft®, CS:GO®, and Final Fantasy FFXIV®. Which platforms does Guilded support? Guilded supports online multiplayer games on PC, Xbox 360®, Xbox One®, PS3®, PS4®, Nintendo Switch®, iPhone®, Android®, and Wii U®.

Our Team has been undefeated from the beginning in Guilded and we are placed on the top 3 Teams on the leaderboard. I will get with the Scrim Team Managers and see if we can schedule more of these for us to play. It is a create way to practice. The best part is you can even create your own custom map to play in Creative. So go make a map we can Scrim on for Ranks. The best Creative Map will be featured on our Website and we will use it to Scrim on for the weekends.


Renegade Clan and Community adding Mobile and Switch

New Addition

We will adding Mobile/Switch Platforms

Since we are Striving to accommodate to the needs to all platforms, we were missing out on Switch/Mobile. It will not be our priority at the moment as our Competitive Scrim Teams Tier 3 and Tier 4 need to get prepared for our big eSports Tournament coming up in a couple months time. We will have a Scrim Team Leader who will handle the Mobile/Switch Side of things and he will be trained accordingly.

On another note, we are still looking for a community that better fits our Rules and Guidelines. We need our Older Members to really Step up and Set a Proper example for the New Recruits. It looks like we will be getting a new better wave of recruits as this wave not many are making the cut as very few even attempted to obey our required rule #1 along with posting an introduction on the forum yet even make an account. Those members will be removed accordingly as they violated our TOS that they agreed to obey when signing into the Clan on their trial period. Those members know who they are and you still have a chance to change it and obey our few rules we require. Not doing so immediately will unfortunately result in your removal from the Clan and you will be replaced by someone who can abide by the few easy tasks we ask our members to abide by in order to maintain a Clan with High expectations as we do.
Baller New Fortnite Item



  • Baller
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • Infantry Rifle
    • Removed Common rarity
  • Heavy Assault Rifle
    • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
    • Base damage scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
    • Reduced max stack size from 10 to 6.
  • Vending Machines
    • Removed the material cost.
    • Each Vending Machine will be destroyed after claiming an item.
    • Common and Uncommon Vending Machines have been removed.
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

  • Fixed rocket smoke trails disappearing instantly on explosion.
  • Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
  • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
  • Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.


  • Battle Royale Crossplay Matchmaking
    • Combined Xbox One and PS4 pools.
      • This requires you to opt-in to cross-play.
      • Players opt-ing out are restricted to Creative Mode and Playgrounds.
    • Combined Mobile and Switch pools.
      • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
      • We expect an on-average better per-game experience for both Mobile and Switch players.
    • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
  • Reduced infinite dab duration from 12 hours to 11 hours in the front end
  • Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
  • Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on elimination.
  • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
  • Players can dance while holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players automatically enter the driver seat when entering an empty vehicle.
  • Added custom consume animations for the following items:
    • Bandages
    • Medkit
    • Small Shield Potion
    • Shield Potion
    • Slurp Juice
    • Chug Jug

Bug Fixes

  • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
  • Fixed Pirate Cannon not being able to shoot when moving backwards
  • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion effects sometimes being delayed
  • Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
  • Fixed Pirate Cannons dealing damage to itself if fired in close quarters
  • Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
  • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
  • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
  • Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
  • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling during door open/close animations.
  • Fixed players holding Buried Treasure map upside down
  • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
  • Driftboards no longer explode when exiting one near a Mounted Turret.
  • Fixed PS4 players being unable to adjust mouse sensitivity.


Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match!

Mode Details

  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
  • Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, Safe drops and getaway vans will be visible on the map at all times.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • 10 red “Pursuit” supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Only Rare weapons or better will be found in this mode.
  • Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins
  • The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.


  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET.
    • Matchmaking:
      • Matchmaking will no longer wait create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
      • Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Solo
      • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
  • Duo
    • Increased Bus Fare from -2 Points to -3 Points.
      • This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
    • +2 Points will now be awarded after reaching 7th Place (previously 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
    • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
    • Format:
      • Round One: All Eligible Players
      • Round Two: Top 3000 Players from Round One


  • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
    • Find more context in the Reddit Post we made last week.
  • Improved file I/O performance for Xbox One. This reduces the occurrence of late streaming meshes.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
  • Optimized the Ship Cannon
  • Optimized UI elements for large team modes
  • Improved performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets


  • Added new audio for Balloons while in-air.
  • Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.

Bug Fixes

  • The Glider deploy sound no longer plays twice when using Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music volume when previewing Gliders with music while in the lobby.
  • Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.


  • Key Bindings – The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.
  • Marker System:
    • Added hover details for in-world markers, actions a player may take on a marker will appear in these details.  Marker details will appear when the reticule is placed over the marker.
    • You can now mark vehicles and found consumables such as apples.
    • Reworked display of Item markers to increase readability across all platforms.
    • Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location.
    • Markers are now sorted by distance.
    • Reduced screen size of squad waypoint markers to reduce view obstruction.
    • Minimap markers updated to match in-world markers.
    • On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker.
    • Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground.
    • You can now ping while riding in a vehicle reliably.
    • You can now Mark While Bush.
    • Please continue to let us know what improvements you would like to see for the marker system!
  • Squad nameplates and team arrows now become more transparent when aiming down sights.
  • Restored the ability to view all of your current Challenges while in a match.
  • Wrap things up in a hurry! You can now apply a wrap to all slots by choosing “Apply To All” when picking a wrap in the Locker.
  • Enabled camera control on some reward types when viewing Challenges
  • Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.

Bug Fixes

  • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
  • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
  • Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.
  • Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.
  • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
  • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around

v8.00 Patch Notes

Fortnite v8.00 New Patch

Pirate Cannon
Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!

Pirate Cannon
Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
Found throughout the environment.
Sneaky Snowman
Chiller Grenade
X-4 Stormwing
Shopping Cart
All Terrain Kart
Updated Hunting Rifle Icon
Reduced the availability of high tier Assault Rifles
Total number of Assault Rifles available remains unchanged
Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

Supply Drops now properly appear on the map.
If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
Fixed Clingers causing damage through walls / floors when stuck to a player.
Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
Fixed items occasionally being invisible to some players.

Added Lava
Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
Added Volcanic Vents
Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
Party Assist Added
Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
Party members are able to provide progress to the selected challenge in addition to yourself.
This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
Cozy Campfire now glows while active when viewed through a Thermal Scope.
Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
Fixed an issue where players were able to aim down sights while jumping.
Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
Fixed Bush consumable not being destroyed if player takes damage from a great distance.
Fixed aim assist to work through windows.
Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
Fixed auto-pickup of items not working when first landing from skydiving.
Weapon auto-reloading no longer cancels emotes.
Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
Fixed equipped traps being dropped when using hold to swap to pick up items.

Two teams of fifty players fight to the finish!

Mode Details

Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
Farming materials increased 25% over default.
Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

Close quarters combat with Shotguns & Jetpacks!

Mode Details

Players start with a Jetpack in their inventory.
The only guns in this mode are the various types of Shotguns.
The Storm moves in more quickly than normal mid to late game.
Above/below footstep improvements.
More distinct sound for above footsteps.
Tuned the distance at which above/below footsteps travel to be more realistic.
Improved footstep audio timings when the game simulation is under heavy load.
Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
Added stereo sounds for all weapons for those carrying the weapon.
Added foley audio feedback when crouching and ADS’ing with a weapon.
Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
Added distant perspective to the enemy glider audio tell.
Improved damage/elimination audio feedback.
Added a new shield break sound.
Improved the “weak-point” hit sound when harvesting.

Bug Fixes

Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
Fixed sniper projectiles not playing impact audio.
Fixed “Hootenany” emote getting stuck on infinitely.
Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

Renegade Scrim Server

How to Scrim In the Renegade Scrims

They are basically exactly the same as all others but just in case heres the steps:
  1. You must begin by joining the Scrim Voice Chat Channel.
  2. Make sure the Team Leader Clicks Start on the game but cancels it before it hits 100%.
  3. Then you must paste the last 3 digits/numbers in the #Scrim-Codes Channel so it knows which Game/Server that you joined.
  4. The Scrim Manager will know how to setup the Scrim if its Solo,Duo, or Squad in the #Scrim-Brackets channel.

Here are some Pictures to help:

Renegade Scrims

Renegade Scrims

Renegade Scrims

After the game you must record your kills in the #Score-Submission Channel.

You will type  type .submit <mode> <kills> <placement> <gamecode> in the Screenshot Comment.

IMPORTANT! you must take a screenshot of the Scores and it will be evaluated by the BOT so you cant Cheat.

Happy Renegade Scrimming.
It comes with a Leaderboard and keeps track of all stats.

Feel free to help me with anything to help pay for the fees I put out for everything that I do for you. It is not required at all only appreciated.

Guilded Scrims Rules

New: Fortnite scrims!
Thanks to Fortnite’s Creative Mode, private scrims are now available! Guilded’s Fortnite Scrims are 4v4 Team Deathmatch – so get your squad together and jump into Creative Mode for some high-intensity custom matches!
Before you start
Before you begin, there’s just a few things to do:
  • Make sure everyone on your squad has access to Creative Mode
  • Make sure your party leader has created a complete battle-ready map on one of their Creative Mode Islands. If you don’t have one ready yet, just throw together something balanced and simple (we’ll have official maps as soon as Epic allows it!).
  • Make sure you’ve added the opposing team leader to your Friends list so that both teams can join their opponents’ Creative sessions.
Match rules
While some rules will be established between the party leaders prior to the beginning of the match, there’s a few that every most scrims should consider following:
  • Game mode: Team Deathmatch (Eliminations)
  • Best of 3
  • Map Rotation:
    • Map #1: Team A chooses a custom Island map
    • Map #2: Team B chooses a custom Island map
    • Map #3: (if needed) whichever team had more total eliminations (Maps #1 + Map #2) chooses a custom island map.
Additional rules, such as match length, weapon selection, and spawn type should be negotiated between party leaders before the event. While there are no rules for map layout and weapon placement, try to keep your map fair for both teams. Keep in mind that the ability to scrim on Custom islands is new, and these matches are for practice and for fun. Your team will be rated based on sportsmanship after the match

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